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Question by tomatoXegg · May 25, 2016 at 02:59 AM · c#destroyondisable

A strange question go.IsActive()

Hi. I came across an error that shows up in Editor mode. If the game is stopped (by pressing the play button), If I code like this

 void OnDisable()
         {
             if (GameObject.Find("Controller"))
             {
                 // my code
             }
         }

This error occurs. however If I code like this

  void OnDestroy()
         {
             if (GameObject.Find("Controller"))
             {
                 // my code
             }
         }

This error will not appear.

this GameObject I I did not destroy it.everything seems work ok,is this a really error?

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Answer by Nazirzadeh · May 25, 2016 at 05:20 AM

OnDisable() function is called when the object is destroyed. Maybe you are trying to access to a Gameobject which there is not exist.

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avatar image tomatoXegg · May 25, 2016 at 06:49 AM 0
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thank you.

function OnDisable () : void Description:This function is called when the behaviour becomes disabled () or inactive.This is also called when the object is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.

function OnDestroy () : void Description: This function is called when the $$anonymous$$onoBehaviour will be destroyed.OnDestroy will only be called on game objects that have previously been active.

This is the official description of technical documentation,but I still do not know the difference between the two functions.

avatar image Nazirzadeh tomatoXegg · May 25, 2016 at 08:09 AM 0
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http://docs.unity3d.com/$$anonymous$$anual/ExecutionOrder.html

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Answer by Sergasteam · May 25, 2016 at 06:53 AM

Are you kidding? Why are you updating post every time!?

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