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Question by
seldom · May 08, 2014 at 03:54 AM ·
property drawer
How to use Custom property drawers in a ScriptableObject inspector?
My custom property drawers are being applied to fields of MonoBehaviours when drawing a gameobject inspector. But an inspector of a ScriptableObject asset ignores custom property drawers, it shows the default field drawers instead.
Is there a way around this?
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