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Question by Lechitsune · Dec 21, 2017 at 10:14 AM · editorfpslagdropoverhead

What is editor overhead ? [2017.3]

I have fps and little bit lag. what is this? I don't get lag and fps drop on 2017.2alt text

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avatar image Hellium · Dec 21, 2017 at 10:17 AM 0
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The name says it all I guess, it's the CPU usage of the Unity editor itself.

avatar image dmmsskn · Jan 11, 2018 at 01:56 AM 0
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I think it's problem with GI cache and Windows Defender. How to fix: 1) in Unity open "Edit"->"Preferences...", on tab GI Cache copy link from Cache Folder Location (to stop lags immediately just set checkbox "Custom cache location" and select new folder); 2) open Windows Defender Settings -> "Add an exlusion", and add folder path that you copy before.

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Answer by DreadKyller · Dec 21, 2017 at 11:46 PM

The editor requires resources too. The editor needs to render the GUI, and takes processing as well. While the game is being played you can modify the game through the scene viewer, view states of objects through the inspector, and far more. As such running your game from within the editor won't be as fast as building it and running it by itself. editor Overhead shows you how much the performance was affected by the resources required by the editor itself. It's possible changes in 2017.3 made the editor more intensive.

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avatar image Lechitsune · Dec 22, 2017 at 05:22 AM 0
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oh, thanks for the help. I don't know it

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Answer by Grinch_GEO · Dec 21, 2017 at 11:09 PM

Same here, build is fine but in editor sometimes its impossible to work maxed or not.

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avatar image Grinch_GEO · Dec 22, 2017 at 04:31 PM 0
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This is really good to have that in Editor and know how much resources does it take.

In 2017.2 CPU was never above 9ms now it hits 30ms and profiles show this is mostly editor overhead and profiler fault even on maximized window run sessions.

Only way now I left is to build game every time and see how performance is behaving. And that cycle may take hours....

Before that it was not ideal but was pretty close to understand how changes were affecting performance esp if yo maximize window. P.s. Out game run in VR.

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Answer by esteban16108 · Jan 03, 2018 at 12:37 PM

Same problem here... it starts ok but then my game starts lagging and when I open the profile the EditorOverhead is taking all the resources.

alt text

Using Unity 2017.3.0f3

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avatar image Lechitsune · Jan 04, 2018 at 01:05 PM 0
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yeap I post the unity forums. devs are saying its an issue and opened the topic on the issue tracker. So I hopeful, next update this bug is gone :)

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Answer by dmmsskn · Jan 07, 2018 at 11:39 PM

Try new patch https://unity3d.com/unity/qa/patch-releases?version=2017.3

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avatar image Lechitsune · Jan 10, 2018 at 07:30 AM 0
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thank dude i try it but can i update my 3.0f3 ver. ?

avatar image dmmsskn Lechitsune · Jan 10, 2018 at 08:28 AM 0
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Yeah. I installed this patch, and all is good, but sometimes freezes returns for a short time, maybe they fix it completely later. Nevertheless, it's not so horrible as was in 2017.3.0f3.

avatar image Lechitsune · Jan 10, 2018 at 10:27 AM 0
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never$$anonymous$$d. i can use this. we are no have a chance a use other version xD

avatar image dmmsskn Lechitsune · Jan 10, 2018 at 05:11 PM 0
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Or you can downgrade to 2017.2. After all, I figured out that no need to fast upgrade to new version, 'cause a lot of bugs. In 2017.2 all was good, and all new features are not so useful.

avatar image Lechitsune dmmsskn · Jan 12, 2018 at 01:33 PM 0
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I can not deal :/. im waiting 2018.1 :)

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