Guys what is wrong with the position of node
This is the two pieces of faulty code, public Vector3 Position; and Position = a_Pos; .unexpected symbol position and public in class struct or interface member declaration
this is the full code:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Node {
 public int gridX; 
 public int gridY; 
 public bool IsObstacle 
 public Vector3 Position; 
 public Node Parent; 
 public int gCost; 
 public int hCost;
 public int FCost {get{return gCost + hCost;}} 
 public Node (bool a_IsObstacle, Vector3 a_Pos, int a_gridX, int a_gridY)
 {
     IsObstacle = a_IsObstacle 
     Position = a_Pos;  
     gridX = a_gridX;
     gridY = a_gridY; 
 }
}
Help :"(
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Make shader from Blender nodes 0 Answers
Pathfinding Set Up In Unity2D 0 Answers
GUI label apears on it self,I have a GUI lable. The text apears on it self. 0 Answers
Node Based AI,Node Based AI System? 0 Answers
Snap object to the local grid. 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                