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Question by fulcanmal · Aug 12, 2012 at 07:38 PM · animationreimport

Reimport Animation From Blender

So I have a model with a simple idle animation. When I added weapons to the model I went back to Blender to change the idle animation so that he is holding the weapons properly. I altered the animation, saved the file, then went to unity and clicked 'reimport' on the model. Only it still has the old animation. How can I add the new version of the animation?

Ideally I would like to do this without exporting the model from Blender, because I have multiple versions of the same model on screen and would be forced to replace each of them every time I need to add to or change the animations.

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avatar image TheVectorHunter · Aug 12, 2012 at 07:45 PM 0
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What do you mean by multiple versions of the same model?

avatar image fulcanmal · Aug 12, 2012 at 08:10 PM 0
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Copies. Its an overhead strategy setup. They all use the same animation.

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Answer by TheVectorHunter · Aug 13, 2012 at 01:15 AM

You need to have a prefab instance in the scene already in order to be able to apply changes.

Here is where the apply button for the prefabs is:

alt text


yesitdoes.png (143.6 kB)
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avatar image fulcanmal · Aug 13, 2012 at 08:28 PM 0
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Excellent, thanks! I misunderstood which apply button you were talking about.

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