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Question by SoulDamner · Nov 04, 2014 at 08:05 PM · materialcharacterimportingimport settings

Asset crashes

When I try to import my Assets that I made in Cinema 4D unity is displaying this error message : "Automatic import for 'Assets/Dario Cabeza.obj' was disabled because the asset importer crashed on it last time. You can use 'Assets -> Reimport' to enable automatic importing again."

Also as well it tells me about the 65300 vertices that the Meshes will support and that my Asset needs to be divided in order to be able to port it in.

Need some help please!

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avatar image tanoshimi · Nov 04, 2014 at 08:06 PM 0
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So how many vertices does your mesh have?

avatar image SoulDamner · Nov 06, 2014 at 04:18 PM 0
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Thanks Tanoshimi for taking your time to read and help. Actually I found my mesh is very huge and have a lot of vertices and polygons on it, so right now I am working on it by reducing the quantity to the specified supported by Unity. I´m using the blender to do so, if you know another tool to do it, advising will be really appreciated.

avatar image SoulDamner · Nov 06, 2014 at 07:18 PM 0
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by the way, the $$anonymous$$esh vertices in my design was about more than 1 million and half... =-/

avatar image 767_2 · Nov 07, 2014 at 12:51 PM 2
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that asset wont be useful for a game

avatar image SoulDamner · Nov 07, 2014 at 09:32 PM 0
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ok, would you like to explain a little bit! cause actually is working now in my unity project, but maybe you had the experience with one of these before

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