Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Dartictheunic · Jul 04, 2018 at 01:14 PM · editor-scriptingassetsimportingexcel

Reimporting an asset from Editor Code

Hi, I'm actually trying to make a script that takes an excel document, analyses it and then takes out arrays with the data in it.

So I took a base decoding excel documents: https://unitylist.com/p/28t/Unity-excel-importer.
How it works is :

-Detects an xlsx document has been imported

-Asks user to create a class to organize the data in arrays

-Make a script that's gonna associate the .xlsx to that class

-Reimport the .xlsx document, a .asset has been created with all your data here.

Since I'm working for a "classic" company, I tried making it automatic.
What I got so far is:

-Detects an xlsx document has been imported, creates the scripts with the good class associated

-Reimport the.xlsx document etc...

You got it, I need to reimport my document from script to make it automatic.
Problem is, AssetDatabase.Refresh(); isn't enough and using AssetDatabase.ImportAsset(excelPath, ImportAssetOptions.ForceUpdate); makes unity loop the "Import small assets" phase, forcing me to close from task manager.

TL;DR: I need to reimport my excel document, but I either end up in an infinite "Import small assets" loop, either end up with nothing.

Here is the part of the script I think is the most interesting: (the AssetDatabase.ImportAsset(excelPath, ImportAssetOptions.ForceUpdate); line is the one making it freeze.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
 using System.IO;
 using System.Text;
 using System;
 using NPOI.HSSF.UserModel;
 using NPOI.XSSF.UserModel;
 using NPOI.SS.UserModel;
 
 public class ExcelAssetScriptMenu
 {
     const string ScriptTemplateName = "ExcelAssetScriptTemplete.cs.txt";
     const string FieldTemplete = "\tpublic List<TableauCollaborateursUpdate> #FIELDNAME#;";
 
     [MenuItem("Assets/Create/ExcelAssetScript", false)]
     public static void CreateScript(string excel)
     {
         bool hasReloaded = false;
 
         //string savePath = EditorUtility.SaveFolderPanel("Save ExcelAssetScript", Application.dataPath, "");
         string savePath = "Assets/Excel Files";
         if(savePath == "") return;
 
         //var selectedAssets = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets);
 
         //string excelPath = AssetDatabase.GetAssetPath(selectedAssets[0]);
         string excelPath = "Assets/Excel Files/" + excel + ".xlsx";
 
         string excelName = Path.GetFileNameWithoutExtension(excelPath);
         List<string> sheetNames = GetSheetNames(excelPath);
 
         string scriptString = BuildScriptString(excelName, sheetNames);
 
         string path = Path.ChangeExtension(Path.Combine(savePath, excelName), "cs");
         File.WriteAllText(path, scriptString);
 
         AssetDatabase.Refresh();
         if (!hasReloaded)
         {
             AssetDatabase.ImportAsset(excelPath, ImportAssetOptions.ForceUpdate);
             hasReloaded = true;
         }
     }


PS: Sorry for the long post, it's the first time I try coding outside Play mode and find myself really lost, thanks in advance !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

156 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it normal for Unity assets to take 24 hours to import? 4 Answers

Models for unity 1 Answer

ScriptableObjects inside another ScriptableObject not saving changes in Custom Editor Window 0 Answers

How can I get a sub asset? 1 Answer

Transferring assets from my mac to my PC breaks everything, please help! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges