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Editor Ram Usage Skyrockets upon refresh, decreases later on
Hello,
I'm having a rather strange problem at the moment. When I refresh the unity(I've disabled auto refresh) the memory goes as high as it can, near 5 gb where my computer hits 90%+ total usage. Later on it starts to decrease, and when the game is finally ready to run on the editor, the memory usage is actually less than a gb.
I've tried using profiler to find out what's going on, however; during this increase/decrease both the unity and the editor profiler is unresponsive. When the ram usage starts to increase if I kill Unity process and restart it, the game compiles faster.(compare to waiting for it to go down). Also the increase happens very fast around 80 mb per second. I have rather simple and small assets in terms of graphics. Any help is appreciated.
Additional info : My resources folder is empty. I also use binary serialization maybe that's causing some problems.