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Orientation problem when exporting 3D model (fbx) from Sketchup to Unity
I have 3D model of a room made in SketchUp Pro 2020. (Please see the SketchUp screenshot below)
I exported it to Unity in .fbx file format. Everything is fine (materials, textures). However, there is one major issue. The model when imported in Unity is flipped by 180 degrees . You can see that the SketchUp model and Unity import are mirror images of each other.
I tried rotating the model in Unity by 180 degrees but it doesnt solve my problem. It is very crucial for my work that the orientation of the 3D model matches the way it is exported from SketchUp and imported in Unity. Is there a way to fix this (anyplugin either Unity or SketchUp)?
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