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Question by cydonia · May 10, 2018 at 08:37 AM · lightinglightmappingmodelingtexturingsketchup

Albido UV map

Hello

Alright, I made a game level using sketchup because it's good with architecture, I exported it as a dae file so when in Unity it would keep the textures applied in sketchup and the individual parts can still be selected and edited.

The problem arises with UV mapping, you can't do that in sketchup and I need an albedo UV map so surfaces cast shadows and reflect light. I don't know how to add a UV map to the model, I have tried unwrapping it in blender but I have no idea what i'm doing really in those regards and I don't know how to keep the UV map in the file.

So my question is how can I unwrap a complex model as a dae so I have a UV map for the object and all it's children parts? Google has not been helpful. Keep in mind I do not want it as a .obj as that would remove all the texturing and would render it one solid chunk.

Thank you.

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Answer by filibis · May 10, 2018 at 12:39 PM

Apply any texture (not color) in SketchUp, that will create a UV map. Then you can change the texture in Unity.

Also check this extension for more UV features: SketchUV

And note that Unity can import .skp files (version 2015) directly. You don't need to export .dae files.

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avatar image cydonia · May 10, 2018 at 12:52 PM 0
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$$anonymous$$y imported model has textures not just colours but Unity still says no UV map exists.

I tried SketchUV but I still need to figure it out and the video tutorial for it is usless. I'm not sure how to get it to make a UV map that stayes in the import without breaking the textures or breaking the model.

avatar image filibis cydonia · May 10, 2018 at 10:44 PM 0
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Can you share the model (.skp file) here?

avatar image cydonia filibis · May 11, 2018 at 04:50 AM 0
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Actually I went back, cleaned off the model and put a single texture on all surfaces, re imported and so far it looks like Unit was able to generate a UV map (at least the console isn't behaving itself)

So your answer actually did work I just needed to redo it. Thanks!

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