Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KillMobil · Apr 23, 2015 at 09:00 AM · editor extension

Hot key without a Menu Item

I want to make a few Keyboard shortcuts but i don't necessary need the menu items as well. Is that possible?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Paul-Sinnett · Apr 23, 2015 at 03:23 PM

This adds a callback function to the Scene view - you can check in there for key code events. The initialize on load attribute makes it install the callback when Unity loads the project.

 [InitializeOnLoad]
 class MyKeyDetector
 {
     static MyKeyDetector ()
     {
         SceneView.onSceneGUIDelegate += CheckKeys;
     }
     
     public static void CheckKeys(SceneView view)
     {
         Event current = Event.current;
         if (current.type == EventType.KeyDown && current.modifiers == EventModifiers.Control && current.keyCode == KeyCode.G)
         {
             Debug.Log("control G pressed!");
         }
 
         // ...
     }
 }

 



Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KillMobil · Apr 24, 2015 at 11:54 AM 0
Share

Nice! I was hoping to be able to use something simpler like the $$anonymous$$enuItem since it can detect Combinations easily (alt+shift+1 for example). But this could work as well since i was thinking to also create a window to edit the hotkeys.

I am going leave the question open for a bit more just in case we get any other input on this! if not ill accept you answer! Thanks for you input!

avatar image
1

Answer by tribaleur · Jun 05, 2020 at 05:08 PM

Just for those wich are looking for an easier solution use : ShortcutAttribute

         /// <summary>
         /// Create a new MyCustomComponent in the selected GameObject
         /// </summary>
         [Shortcut("MyCustomAsset/Add MyCustomComponent", null, KeyCode.P, ShortcutModifiers.Shift)]
         public static void  AddComponentToSelectedGameObject (ShortcutArguments shortcutArguments) {
             GameObject[] selection = Selection.gameObjects;
             foreach(GameObject currentGO in selection) {
                 if (currentGO.AddComponent<MyCustomComponent>() != null) { Debug.Log("Add MyCustomComponent"); }
                 else{ Debug.Log("Not Add MyCustomComponent"); }
             }
         }

Then you can manage the shortCut in the Unity ShortucutManager : alt text


screenshot-1.png (42.5 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating a new Editor Window | How (where) do I save field values? 2 Answers

Animation's List browser 0 Answers

Unity editor extension - create drag and drop (similar to Buildbox) 1 Answer

Creating a custom editor window with a grid 1 Answer

Interactive handles inside Handles.BeginGUI section 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges