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Extending the Animation Transition Inspector
I'm looking to extend the animator transition inspector, so that I can add quick action type buttons below where the conditions are displayed. Things like "Set Exit Time to 1" for example. So far for editing inspector purposes, I have been using the well known DecoratorEditor class (credit here). However, it seems that animation transitions are handled differently than standard objects. That or I am just missing something. In order to use the method I mentioned above, I need both the actual type for the selected animation transition, but the name of the internal class for its inspector as well. Looking on several lists posted online of Unity's internal inspector classes, I haven't seen anything that seems to relate to transitions, which makes me think that they are handled (or at least labeled) differently.
Has anyone had any success in extending animator transitions, or anything similar?
I'm also interested in figuring out how to extend the Animator Transition inspector GUI!
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