- Home /
ShaderGraph-like EditorWindow
Hello!,
I need help with a project I'm currently working on, it is something related to paths composed by nodes, and the only thing keeping me from releasing it is that I need to make an EditorWindow like the GraphView in ShaderGraph, where you can drag and move the nodes isolated from the rest of the scene objects. It would be in 2D an you can select a perspective (XY, XZ or ZY), I can easily handle functionality and I could really do it my self, but I need a first step, a hint...
Please help!
I know UIElements is a good start, but I haven't found any actually helpful tutorials, if any of you could give me a hint about how to achieve this with UIElements it would be awesome, but I'm open to any answer, thanks in advance!
Your answer
Follow this Question
Related Questions
Is there a way to live-update script-controlled UI formatting in the editor? 1 Answer
Editor Control Automagically "Filling" in Data 1 Answer
How do I add something to the OnClick of a UI Button from an Editor-Script? 0 Answers
How do I make a progress bar in the editor lock the background? 0 Answers
Play Unity Editor from VSCode? 0 Answers