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Question by BadLucky · Feb 17, 2020 at 05:12 PM · c# tutorialloops

how to slow whlie down in c# code?

while loop gives me float "mana" at the speed of light do you know how to slow it down? simplified code

     public static float mana = 1;
     void Update()
     {
         while (mana < 100) 
         {
             mana++;  
         }
     }

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Answer by Hellium · Feb 17, 2020 at 05:49 PM

As indicated by AntoineHeseque, Update is ran once each frame.

You can use a coroutine to wait for a given time between each tick, or you can keep the Update for a continuous increase and just use an if instead of a while.

  public static float mana = 1;
  void Update()
  {
      if(mana < 100) 
      {
          mana++;  
      }
  }

However, this code makes the increase of the mana frame dependant. Use the following method to have a constant increase no matter the framerate:

  public static float mana = 1;
  public float manaIncreaseSpeed = 1; // Change this value if you want to increase / decrease the mana refill
  void Update()
  {
      mana = Mathf.Min( mana + Time.deltaTime * manaIncreaseSpeed, 100 );
  }
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avatar image BadLucky · Feb 17, 2020 at 07:41 PM 0
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Hi Helium I really thank you. You answer is the best and isnt heavily compiled

avatar image JPhilipp · Feb 17, 2020 at 08:01 PM 0
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Note the last code bit can make mana go to values above 100.0, so it may be worth clamping it to 100 again if that's not wanted.

avatar image Hellium JPhilipp · Feb 17, 2020 at 08:15 PM 0
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Good point, code fixed.

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Answer by AntoineHeseque · Feb 17, 2020 at 05:38 PM

Hi @BadLucky, Because Update is executed at each frame, you can use a Coroutine to make it slower. Here is the code:

 public static float mana = 1;
 
     [SerializeField]
     private float timer = 1f;
 
     private void Start()
     {
         StartCoroutine(AddMana()); // Start your coroutine loop
     }
 
     private IEnumerator AddMana()
     {
         while (mana < 100)
         {
             mana++;
             yield return new WaitForSeconds(timer); // Wait for x seconds before playing this function again.
         }
 
         // Do stuff after mana full ...
     }
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