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Question by Alycse · Jun 22, 2018 at 02:24 AM · animationeditoreditor-scriptinganimationseditorwindow

Custom Editor wIndow not being detected by the Animation window

I'm moving a gameobject using my custom Editor Window with this code:

" m_Transform.position = EditorGUILayout.Vector2Field("Position: ", m_Transform.position); "

But when I press the Record button in the Animation window, the movement doesn't get recorded or registered as a new keyframe.

Is there a way I can make my custom Editor Window get detected by the Animation window?

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Answer by Bunny83 · Jun 22, 2018 at 08:09 AM

Use RecordObject before your change:

 Undo.RecordObject(m_Transform, "Changed position");
 m_Transform.position = EditorGUILayout.Vector2Field("Position: ", m_Transform.position);



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avatar image Alycse · Jun 22, 2018 at 10:42 AM 0
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Thank you! This worked perfectly.

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