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Question by MiloDawg · Apr 07, 2020 at 10:47 PM · editoreditorwindoweditorguieditorscript

how would I display an array correctly with from an editor script?

I'm trying to make an ai that would act differently depending on which gamemode they are set to. I just started working on it, but I wanted to clean up the inspector so I looked into editor scripts. However, for the life of me, I cannot get the array of "waypoints" to display correctly. I have an enum of the different game modes and a switch statement inside the editor script and I want it to display different fields based off of which game mode you choose. This is what I am trying to accomplish: I have an array of waypoints in my character script and I put [hideInInspector] so it wouldn't show up unless the specific game mode was chosen. I have a code that should display the waypoints, and it does... kinda. It displays the name of the array, but not the actual list itself. Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Grunt_Ai : MonoBehaviour
 
 {
     [HideInInspector]
     [Header("Domination")]
     [SerializeField]
     public GameObject[] waypoints;
 
     private void Start()
     {
        switch (mode)
         {
             case (gameMode.CTF):
                 break;
             case (gameMode.domination):
                 waypoints = GameObject.FindGameObjectsWithTag("Waypoints");
                 if(waypoints.Length <= 0)
                 {
                     Debug.Log("No waypoints!");
                 }
                 break;
             case (gameMode.TDM):
                 break;
         }
     }
 }

 using System.Collections;
 using System.Collections.Generic;
 using UnityEditor;
 using UnityEngine;
 
 [CustomEditor(typeof(Grunt_Ai))]
 public class Grunt_AI_Cleanup : Editor
 {
     SerializedProperty waypoints;
     public override void OnInspectorGUI()
     {
         base.OnInspectorGUI();
         var Grunt_Ai = target as Grunt_Ai;
 
         switch (Grunt_Ai.mode)
         {
             case (Grunt_Ai.gameMode.CTF):
                 break;
             case (Grunt_Ai.gameMode.domination):
 
                 SerializedObject so = new SerializedObject(target);
                 SerializedProperty sp = so.FindProperty("waypoints");
                 
                 EditorGUILayout.PropertyField(sp, true);
 
                 serializedObject.ApplyModifiedProperties();
 
                 break;
             case (Grunt_Ai.gameMode.TDM):
                 break;
         }
     }
 }

After inputting this code, this is what I get:alt text

and if i take off [hideInInspector], this is what it look: alt text

Any help is appreciated and thanks in advance!

not-showing.png (3.5 kB)
wtf.png (6.4 kB)
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