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Question by Simpowitch · Oct 11, 2019 at 02:56 PM · editor-scriptingeditorguieditorguilayouteditorscriptobjectfield

Object field in the scene view - Custom Editor Script

Hello there!

I would like to create an object field in the scene view to ease the work for our designers. The purpose is to connect road network nodes. An inspiration is the mod "traffic manager" from the game Cities Skylines, where small circles are shown on the screen and the user can click and drag and connect two nodes with each-other in this manner.

I have tried this so far:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEditor;
 
 [CustomEditor(typeof(PathNode))]
 public class PathNodeEditor : Editor
 {
 public Object obj;
         private void OnSceneGUI()
         {
             PathNode myPathNode = (PathNode)target;
             Vector3 position = myPathNode.transform.position;
             EditorGUILayout.BeginHorizontal();
             obj = EditorGUILayout.ObjectField(obj, typeof(Object), true);
             EditorGUILayout.EndHorizontal();
         }
 }

But so far nothing comes up in the sceneview. The rest I can fix on my own, must of it is already done. The connections can be made in the inspector, but I lack the option to have it easily accessed in the sceneview.

alt text

Thanks in beforehand!

 public Object obj;
         private void OnSceneGUI()
         {
             PathNode myPathNode = (PathNode)target;
             Vector3 position = myPathNode.transform.position;
             EditorGUILayout.BeginHorizontal();
             obj = EditorGUILayout.ObjectField(obj, typeof(Object), true);
             EditorGUILayout.EndHorizontal();
         }

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