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Question by TheGameLearner · Jan 02, 2019 at 01:40 PM · scripting problemeditor-scriptingeditor scriptingeditorscriptsaveassetsprocessor

unity run editor function everytime I save a script

I have used a script in which if placed in my 'Editor' folder adds creation date and time to my script. As a result, I know exactly when my script was created. I would like to write a editor script that runs on all my scripts and If I save a script during development, It should search for a variable (updateTime) and replace the date and time with my current date and time. I send out scripts to others for integration and It is really hard to remember all scripts where i make minor changes after last send.

Any minor script to do this or how to achieve it is appreciated.

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avatar image TheGameLearner · Jan 02, 2019 at 01:57 PM 0
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I know we have to use 'OnWillSaveAssets' but how to use it, I am unable to understand.

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