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Question by Kennyist · Aug 21, 2016 at 05:34 PM · c#unityeditoreditor-scriptingassetpostprocessoreditorscript

How to use OnWIllDeleteAsset - Not being called

I'm currenty trying to find a way around using .net FileSystemWatcher as when a file delete callback is sent its too late to get anything from the object. I found out about AssetModificationProcessor and its OnWillDeleteAsset and its just what i need, but i cannot impliment it so far i have this;

 [InitializeOnLoad]
 public class ObjectDatabaseEditor : UnityEditor.AssetModificationProcessor {
     //
 
    public static AssetDeleteResult OnWillDeleteAsset(string AssetPath, RemoveAssetOptions rao)
     {
         Debug.Log("deleted - unity callback: " + AssetPath);
 
         return AssetDeleteResult.DidNotDelete;
     }
 
     //
 }

But it does not get called.

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avatar image lemphino · Jan 23, 2017 at 11:03 AM 0
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Were you able to make it work? I'm having the same problem.

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Answer by Eldoir · Jan 29, 2019 at 10:35 AM

Hey, It's a bit late but I also ran into this issue and I think I figured out. Unfortunately, if I read the source file correctly at lines 216-217, the: if (!InternalEditorUtility.HasTeamLicense()) return finalResult; prevents your AssetModificationProcessor from calling OnWillDeleteAsset if you don't have a Team License. I left a feedback on their doc page, they should precise that.

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