Question by
henriquesiemens · Feb 10, 2020 at 10:59 PM ·
resourcesserver-hosting
Splitting up resources between various computers
Hi,
I'm working on project that simulates a crane movement and at the same time streams about 10 different camera views to another computer. We are experiencing lots of instability in the physics behavior when we start or stop streaming the cameras.
To try to fix this, we're thinking of implementing some kind of client server situation, where one computer would do all the simulation part and another would only take care of streaming cameras.
I tried researching for server client solutions in unity but I'm a bit confused. Any ideas of where to start or who to do this?
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