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Question by silverfox774 · Dec 29, 2021 at 12:46 AM · unity 2dinputfieldcopy-paste

CR LF replacement in Unity Input Fields when copy and pasting

I setup a bit of code to detect line breaks using \n char (line feed), from the TMPro_InputField:

 foreach(char c in text)
 {
     if (c == '\n')  { splitLines.Add(cur);  cur = ""; }
     else {cur += c;}
 }

When only characters are pressed directly into the input field, things worked great, but when I pasted in text from notepad, the results are confusing. After a ton of debugging I realize that Windows use CRLF (carriage return + line feed combo), so I simply use Replace() to sort things out.

Problems arise when the user copy and paste. If I implement a copy button, then I can replace "\n" with "\r\n" manually:

 public void copyFromText()
 {
     TextEditor textEditor = new TextEditor();
     textEditor.text = textField.GetComponent<TMP_InputField>().text;
     textEditor.text = textEditor.text.Replace("\n", "\r\n"); //this line here
     textEditor.SelectAll();
     textEditor.Copy();
 }

Same goes for pasting. But when user press Ctrl+C or Ctrl+V, things get complicated. I could detect keys pressed, check if input field is highlighted, and replace stuff by hand, etc... but that's too much of a nuisance.

Is there a way to resolve this quicker? Or better, just config Unity to use CR LF with input fields somehow?

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