Question by
Safgra · Mar 12, 2018 at 11:03 AM ·
unity 5serialportport
Is it possible to write to a port in C++ and read the data in Unity? And if so...how?
Hi, as the question says, I'm trying to find a way to send simple data such as ints and floats to a port using C++ in visual studio and then read that data from the port in Unity in order to have the ints and floats etc. influence GameObjects.
i don't know if it is possible at all or if would need to have something else do the reading as a sort of parser for Unity.
Anyway, any push in the right direction would be very appreciated.
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