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Question by Pescu · Apr 24, 2017 at 11:58 AM · networkingport

NetworkServer dosen't realese port when i close it

Hello, i have a problem related with the port of the server using UNET. The first time i start the server its just work fine, but when i close the server using NetworkServer.Shutdown the server is closed but when i try to reopen a new one on the same port using NetworkServer.Listen it retrive an error of port already in use.

There is a way to realease the port when i close the server?

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Answer by alankemp · Apr 24, 2017 at 05:50 PM

Are you trying to close it and reopen it in one frame?

I've found that a lot of the network close/shutdown functions take a few frames to complete.

Try using a coroutine, call close, wait for it to actually close, then reopen it.

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Answer by Pescu · Apr 24, 2017 at 06:09 PM

No, i don't try to reopen in the same frame but after some time as minutes, but without close the game. In fact if i reopen the game is everyting working.

Edit: I notice that this happens only when i start a match with objects spawn and client connected. When i start the server, and i immediately closed it without start a match i can reopen the server without errors.

But i still dont understand where is the problem. I close the server like this. Is every this okey?

 Debug.Log("ShutdownCustomServer");
         ClientCustomNetwork.Singleton.ShutdownLocalClient();
 
         NetworkServer.ClearHandlers();
         NetworkServer.ClearLocalObjects();
         NetworkServer.ClearSpawners();
         NetworkServer.DisconnectAll();
         NetworkServer.Shutdown();
         NetworkMasterClient.singleton.UnregisterHost(); // used to unregister the server on the masterserver.


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avatar image chadfranklin47 · Feb 17, 2018 at 09:03 AM 0
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