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How to upgrade the game from a LAN multiplayer to online?
I am planning to make an online board game, which is turn based and uses dice. I can make it for LAN using Mirror from asset store, but how do I make it online, so that people can play it with friends from anywhere? The number of people as of now will be low, so I won't be needing dedicated servers; a server using the IP of one of the players will suffice. How do I do that? I am very new to unity and have made only 2 mobile games so far, so excuse me if I am missing basic information
Answer by RodrigoAbreu · Jun 26, 2020 at 05:14 AM
Hey @prabhanshukatiyar10, you have some options there, from coding your own server with all your network logic and hosting it somewhere, like in Amazon for example, or you can go with a system like Photon, Bolt, PlayerIO etc. https://www.photonengine.com/en-US/Photon https://www.photonengine.com/bolt https://playerio.com/
It's not a trivial process, but I'm sure you'll learn a lot by implementing something like this.
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