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Question by BeregAlto · Jan 31, 2020 at 10:34 AM · textmeshpackagelibraries

Unity on start reverting script to initial state

Hello. I need to change Textmesh pro script "TMP_FontAsset.cs" Basically, just change

 m_FontFeatureTable.m_GlyphPairAdjustmentRecordLookupDictionary.Add(key, record);

to:

 if (!m_FontFeatureTable.m_GlyphPairAdjustmentRecordLookupDictionary.ContainsKey(key))
       m_FontFeatureTable.m_GlyphPairAdjustmentRecordLookupDictionary.Add(key, record);

But Unity keep reverting it to previos form. How to turn that off? Is ther some kind of "assets check"?

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avatar image BeregAlto · Jan 30, 2020 at 08:34 AM 0
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I tired to mark file "read only", but it didn't stop unity from reverting it

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