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Question by Nirvan · Dec 09, 2015 at 09:51 AM · textupdatecomponentissue

All Text Components drawing text higher after update to 5.3

Hi, today I updated unity to 5.3 and after this all my text components drawing texts too high, like origin or something changed of about 17 units. I didn't found anything about that in changelog :/

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avatar image Bonfire-Boy · Dec 09, 2015 at 09:56 AM 0
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Have you tried rebuilding the Library folder? In my experience it's worth a go any time a Unity update produces weirdness.

avatar image FrenchToastFella · Dec 09, 2015 at 12:17 PM 0
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I have the same issue. I've tried rebuilding the library but the problem prevailed. This happened when I tried to upgrade the project from 5.2 to 5.3.

avatar image Socapex · Dec 09, 2015 at 03:04 PM 0
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Same here, same for my colleague. Both on OS X El Capitan.

avatar image Nirvan · Dec 09, 2015 at 09:29 PM 0
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I've found on community post with same problem and there was info that problem is already fixed in unity 5.3.1, so I guess we must wait for update ;) In the meantime we can switch character set from "Unicode" to "Dynamic" in font file settings in editor ;)

avatar image diekeure · Dec 10, 2015 at 07:46 AM 0
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Same issue here, anyone an idea what the best way is to circumvent this?

  • Library was cleared

  • All brand new assetbundles

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Answer by valyard · Dec 13, 2015 at 11:02 AM

This is a known issue: http://issuetracker.unity3d.com/issues/textmesh-when-the-font-character-is-not-set-to-dynamic-the-alignment-is-higher-by-one-line-in-the-y-axis

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avatar image diekeure · Dec 13, 2015 at 02:40 PM 2
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Yes, but you refer to the wrong issue, it is this one: http://issuetracker.unity3d.com/issues/custom-font-unicode-vertical-alignment-is-wrong-on-text-component

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