Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Luxgile · Jun 05, 2017 at 01:42 AM · listcontainscustom-class

Overriding List.Contains Equals() for a custom class

I'm making a A* pathfinding so i made a Node class and i have a list with all the Nodes but i need to use the function .Constains and for that i have to override Equals() in the Node class and i have been looking everywhere but everyone makes it different so i'm really confused.

Here is what i've done, but it doesn't work so i really need someone that tells me what's wrong please :)

 using System.Collections;
 using UnityEngine;
 using System.Collections.Generic;
 
 public class Node : object {
 
     public Node parentNode;
 
     public int nodeX;
     public int nodeY;
     public Vector2 nodePosition;
 
     public bool state;
     
     public int gCost;
     public int hCost;
     public int fCost;
 
     public Node(int x, int y){
         nodeX = Mathf.RoundToInt(x);
         nodeY = Mathf.RoundToInt(y);
         nodePosition = new Vector2(nodeX, nodeY);
     }
 
     public void SetCost(Node end){
         if(parentNode != null){
             gCost =(int) parentNode.gCost + 10;
         }
         else{
             gCost = 10;
         }
         
         hCost =(int) (Mathf.Abs(nodeX - end.nodeX) + Mathf.Abs(nodeY-end.nodeY));
         fCost =(int) gCost + hCost;
     }
  
     public bool Equals (Node other){
         if((object)other == null)
             return false;
         return this.nodePosition == other.nodePosition;
     }
 
     public override bool Equals(System.Object other){
         if(other == null)
             return false;
 
         Node node = other as Node;
         if((System.Object)node == null)
             return false;
 
         return this.nodePosition == node.nodePosition;
     }
     
     public override int GetHashCode(){
         return base.GetHashCode();
     }
 
     
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

106 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

List.Contains not working as intended 0 Answers

How to know if a list contains GameObjects with a specific Varaible values ? 0 Answers

Custom class instance always return null 1 Answer

Find child object that Contains string from list 0 Answers

list.contains problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges