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Question by loijac2018 · Jan 03 at 05:05 PM · scripting problemerror messagereferencinggame development

Referencing and Executing Script Can't Be Done due to Not Being A Statement

I keep getting an error CS0201 on the lines (31,13). It says that only assignment, call, increment, decrement, await, and new object expressions can be used as a statement. If I were to just put in the variable reference by itself, it shows no errors but it doesn't execute the referenced code. How can I reference the other script in the same game object as the one shown?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class playerController : MonoBehaviour
 {
     public float moveSpeed = 5f;
     public Rigidbody2D rb;
     Vector2 movement;
     Vector2 mousePos;
     public Camera cam;
 
     public Shooting shooting;
 
     // Start is called before the first frame update
     void Start()
     {
          shooting = GetComponent<Shooting>();
     }
 
     // Update is called once per frame
     void Update()
     {
         movement.x = Input.GetAxisRaw("Horizontal");
         movement.y = Input.GetAxisRaw("Vertical");
 
         mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
 
         if (Input.GetButtonDown("Fire1"))
         {
             shooting;
         }
 
 
     }
 
     void FixedUpdate()
     {
         rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
         Vector2 lookDir = mousePos - rb.position;
         float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;
         rb.rotation = angle;
 
     }
 }
 
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