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Question by Jdob2000 · Jul 25, 2021 at 09:47 AM · scriptableobjectreferencing

How to reference GameObject from a scriptable object?

I'm trying to create an equipment system for a multiplayer game.

My player has a component called 'equipped items', which has the following members:

 public WeaponEquipment weaponEquipment;
 
     public HeadArmourEquipment headEquipment;
     public ChestArmourEquipment chestEquipment;
     public LegArmourEquipment legsEquipment;
     public FeetArmourEquipment feetEquipment;

Each variable is a scriptable object I've created which are more or less the same:

 public class HeadArmourEquipment : ArmourEquipment
 {
     public override void Use()
     {
         Debug.Log("equipping helmet");
         //This is where I want to do something
     }
 }

I want to assign the scriptable object (HeadArmourEquipment) to the headEquipment of EquippedItems , whenever HeadArmourEquipment.Use() is called.

I can't figure out how to reference EquippedItems (which is on each player).

Also my workaround for referencing the scriptable object seems flawed:

 public HeadArmourEquipment headArmourEquipment;

putting this ^ into the class, and assigning the correct asset in the editor. Surely there is a better way to do this?

Thanks in advance, please let me know if there is any info I've left out.

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