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Question by banyiknandor1 · Jan 30, 2021 at 12:30 PM · referencing

How can I refer to physically based sky script?

Hey there! I'm currently trying to refer to the physically based sky script to change the rotation of the space. Anyone knows how could I do that?

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Answer by Padawaan · Feb 02, 2021 at 11:03 AM

Hey I wanted to do the same thing and the only way I've found is this one:

             using UnityEngine.Rendering;
             using UnityEngine.Rendering.HighDefinition;      
       
             Volume nightVolume;
             PhysicallyBasedSky nightSky;

             //where needed, access it like this
             if (nightVolume.sharedProfile.TryGet(out nightSky))
             {
                 Vector3 current = nightSky.spaceRotation.value;
                 current.z += Time.deltaTime * spaceRotationSpeed;
                 nightSky.spaceRotation.value = current;
             }

Be sure to get the 'sharedProfile' of the volume, otherwise it looks like using 'profile' will return a copy.

If it's possible, it might be a good idea to cache it instead of calling the TryGet() everytime...

I've found this method in this thread: https://forum.unity.com/threads/hdrp-2019-1-how-do-you-change-effects-volume-overrides-through-script.668842/

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Answer by traisjames · May 30 at 06:14 PM

I am trying this method out, but at the if statement, I get the error "NullReferenceException: Object reference not set to an instance of an object" in unity. I am running 2021.3.3f1 incase version is important.

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