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Question by JanZagar · Dec 26, 2018 at 08:54 PM · editorinspectoreditor-scriptingscriptableobjectbool

Unity inspector scripting - scriptable objects - card game

Hi, everyone :D

I'm making a card game. To make my workflow faster I'm trying to make creating card effects easier. In my card ScriptableObject I would like to make checking bool variables show new options. Either of these two examples would work:

  1. You first check an effect like drawCards. Then it would show you a text box for how many cards to draw and a drop-down menu where you would pick the condition like: at the end of your turn, on creature death, on summon, ...

  2. You can first check (bool) the condition (like a summon effect) and then it would show you possible effects like drawing cards, dealing damage, ...

Thanks to anybody taking their time trying to help other users :)

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avatar image Vega4Life · Dec 26, 2018 at 09:09 PM 1
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You want a custom editor for that particular script? https://docs.unity3d.com/$$anonymous$$anual/editor-CustomEditors.html

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