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               Question by 
               uscq · Nov 30, 2020 at 03:06 PM · 
                assetpostprocessor  
              
 
              AssetPostprocessor.OnPreprocessTexture() do not called in assets pipeline v2
Hi, I was working on the new Asset Pipeline v2 with Unity 2019.3.2f1. I want to change the texture compress format on AssetPostprocessor.OnPreprocessTexture() but it does not be called it in following case:
 
1. change the content of the texture imported before, and revert it; 
2. add a new texture with its .meta from other project.
 I did the change using Window Explorer in both those cases. but it is always called when I changed the setting Project Setting/Editor/Asset Pipeline/Mode to Version 1.
Did I missing something? Please.
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