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This question was closed Nov 07, 2016 at 10:04 PM by Kamil1064 for the following reason:

The question is answered, right answer was accepted

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0
Question by Kamil1064 · Nov 07, 2016 at 07:36 PM · editorpolygondrawline

Draw line on polygons in editor

Hi, i would like to draw line in editor between vectors but not "all to all", just between neigbours (polygons of mesh). That's what i have ATM (drawing sphere on vectors:

 void OnDrawGizmos()
     {
 Mesh mesh = GetComponent<MeshFilter>().mesh;
 Vector3[] vertices = mesh.vertices;
     Gizmos.color = color; // color is public variable

     for (int i = 0; i < vertices.Length; i++) {
         Gizmos.DrawSphere(transform.TransformPoint(vertices[i]), size);
     }
 }

alt text

unity-editor-draw-sphere-01.jpg (115.0 kB)
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Answer by Frozaken · Nov 07, 2016 at 08:25 PM

defining neighbours can be a little hard at times, although you could try something like

 void OnDrawGizmos()
 {
     Mesh mesh = GetComponent<MeshFilter>().mesh;
     Vector3[] vertices = mesh.vertices;
     Gizmos.color = color; // color is public variable
     for (int i = 0; i < vertices.Length; i++)
     {
         Gizmos.DrawSphere(transform.TransformPoint(vertices[i]), size);
         if (transform.TransformPoint(vertices[i + 1]) != null)
         {
             Gizmos.DrawLine(transform.TransformPoint(vertices[i]), transform.TransformPoint(vertices[i + 1]));
         }
     }
 }

i cant quarantee this will work and it might not give you the solution you worked, you could do a range check aswell, but this script should make a long snake going from vert to vert

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avatar image Kamil1064 · Nov 07, 2016 at 08:33 PM 0
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Some are ok but not all polygons are showed and i have lines between vertexs which comes through mesh. alt text

unity-editor-draw-sphere-02.jpg (234.3 kB)
avatar image Kamil1064 · Nov 07, 2016 at 10:03 PM 0
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It's better than nothing, enough for this purpose, thanks @$$anonymous$$aken.

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