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Question by yeagz7 · Sep 03, 2013 at 06:02 AM · editorinspectortargetselectionplaymode

Set the Inspector target in Playmode.

Is there anyway to set what the inspector is looking at when Playing? When the game starts I create the player from a Prefab and I want it to become the selected object so I can view its fields in the inspector.

Thanks in advance.

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Answer by yeagz7 · Sep 03, 2013 at 06:15 AM

Was close. Here is the solution for anyone else interested. Very helpful in saving those few seconds if you have to drill down everytime.

UnityEditor.Selection.objects = new UnityEngine.Object[1] { gameObject };

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