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Question by Suraj. · Feb 10, 2015 at 09:42 AM · platformersmoothfollowmario

2D camera follow lock Y-Axis

Hi.I am trying this script.With below script camera follows character all fine...But I want y-axis following to be locked so that i can make platformer game like mario. Please help.

using UnityEngine; using System.Collections;

public class SmoothFollow : MonoBehaviour { public Transform target; public float smoothDampTime = 0.2f; [HideInInspector] public new Transform transform; public Vector3 cameraOffset; public bool useFixedUpdate = false;

 private CharacterControl _playerController;
 private Vector3 _smoothDampVelocity;
 
 
 void Awake()
 {
     transform = gameObject.transform;
     _playerController = target.GetComponent<CharacterControl>();
 }
 
 
 void LateUpdate()
 {
     if( !useFixedUpdate )
         updateCameraPosition();
 }
 
 
 void FixedUpdate()
 {
     if( useFixedUpdate )
         updateCameraPosition();
 }
 
 
 void updateCameraPosition()
 {
     if( _playerController == null )
     {
         transform.position = Vector3.SmoothDamp( transform.position, target.position - cameraOffset, ref _smoothDampVelocity, smoothDampTime );
         return;
     }
     
     if( _playerController.velocity.x > 0 )
     {
         transform.position = Vector3.SmoothDamp( transform.position, target.position - cameraOffset, ref _smoothDampVelocity, smoothDampTime );
     }
     else
     {
         var leftOffset = cameraOffset;
         leftOffset.x *= -1;
         transform.position = Vector3.SmoothDamp( transform.position, target.position - leftOffset, ref _smoothDampVelocity, smoothDampTime );
     }
 }
 

}

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Answer by sysameca · Feb 10, 2015 at 09:51 AM

Just store the initial camera Y position and assign it later to the movement vector;

 private float startingY;

 private void Start()
 {
     startingY = transform.position.y;
 }

 private void Update()
 {
     Vector3 position = Vector3.SmoothDamp( transform.position, target.position - leftOffset, ref _smoothDampVelocity, smoothDampTime );
     position.y = startingY;
     transform.position = position;
 }



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avatar image Suraj. · Mar 17, 2015 at 09:17 AM 0
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thanks man..n sorry for late reply

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