Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by adammo123 · Jan 17, 2015 at 01:56 PM · triggerbulletcannonmario

mario like cannon

Hi I wanted to make cannon like in Mario Bros. Right now it shoots bullets. I have 4-second looped animation so the bullet restarts in the cannon efter hitting the wall. So here comes the problem, bullet can either hit me and be destroyed or go through me, hit the wall and restart in cannon. I want it to hit me and then restart in the cannon.

My code so far:

 #pragma strict
     var bullet : GameObject;
     var effect : Transform;
     function OnTriggerEnter ()
     {
     Destroy(bullet);
     Instantiate(effect, transform.position, transform.rotation);
     }
     function Update () {
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by xxBarginsxx · Jan 19, 2015 at 03:24 AM

I good way to do this is this.

(sorry, this is C#. C$ is the only thing I'm famillier with :))

 public GameObject bullet;
     public Transform effect;
 
     void OnTriggerEnter(Collider colT)
     {
         if (colT.tag == "Mario")
         {
             Destroy(this);
             Instantiate(effect, transform.position, transform.rotation);
         }
 
         else if (colT.tag == "Wall")
         {
             Destroy(this);
             Instantiate(effect, transform.position, transform.rotation);
         }
 
         else
         {
             return;
         }
     }
 
     void Update()
     {
 
     }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image adammo123 · Jan 19, 2015 at 02:41 PM 0
Share

Thanks, I already did it my way. Just made animation stop and start from beggining.

avatar image xxBarginsxx · Jan 22, 2015 at 08:54 PM 0
Share

mk no problem :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

bullets kill all enemies, not just the ones hit. 1 Answer

How to destroy bullet upon colliding with another object instead of bouncing off of it 3 Answers

Ammo Pickup 0 Answers

Bullets collide with a Trigger 2 Answers

My bullet script doens't work. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges