Question by
TwashMan · Mar 03, 2020 at 07:49 PM ·
projectors
Standard Unity Projector shader multiplies the image, how can i fix that?
Hello! I'm very new to unity and i have no idea how to write shaders. I noticed that that the default projector shaders all either add or multiply the image before projecting it and i was wondering if there are any ways to prevent this and to just get the texture input to be projected without any added effects. Any help is appreciated !
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