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Is there a way to switch particle systems dynamically on a bullet instance?
So this is my first time posting on a Unity thread so sorry if this is not the right place to ask this question. I'm developing this game where there is a need for slow motion, and I need the enemy bullets to change from a trail renderer to a particle system. This is because I want the slow motion bullet to have a fire effect, but the normal time bullet to just have a trail from a trail renderer component. The existing bullet instances don't seem to change particle systems, only the bullets instantiated after the method call. Can anyone help me with this? I can elaborate more if necessary. Also, I'm using Unity Bolt to code. Thanks!,So this is my first time posting on a Unity forum so sorry if this is not the right place to ask this question. I'm developing this game where there is a need for slow motion, and I need the enemy bullets to change from a trail renderer to a particle system. This is because I want the slow motion bullet to have a fire effect, but the normal time bullet to just have a trail from a trail renderer component. The existing bullet instances don't seem to change particle systems, only the bullets instantiated after the method call. Can anyone help me with this? I can elaborate more if necessary. Also, I'm using Unity Bolt to code. Thanks!
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