GPGS 11.01 does not fetch updated leaderboard after the first fetch
I'm using unity 2020.3.33f1 LTS and Google Play Games Plugin for unity v0.11.01 When I post to leaderboard the post result reports success. No matter how many successful posts I do to the leaderboard, the Social.ShowLeaderBoardUI() always shows the first posted score only. All other scores are either not updated in cloud (even though success is reported in post success) or those results are never fetched.
My script is shown as reference below:
private void Awake() {
if (!GPGSManagerCreated) {
DontDestroyOnLoad(this.gameObject);
GPGSManagerCreated = true;
instance = this;
}
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.Activate();
}
private void Start() {
ManualSignIn();
}
public void ManualSignIn() {
if (descriptionText != null) descriptionText.text = "PLayGames Signing In...";
PlayGamesPlatform.Instance.Authenticate(ProcessAuthentication);
}
private void ProcessAuthentication(SignInStatus status) {
switch(status) {
case SignInStatus.Success: {
ConnectedToGooglePlay = true;
if (LoadMainMenu != null) LoadMainMenu.SetActive(true);
Debug.Log("GPGS sign-in successful!");
if (descriptionText != null) descriptionText.text += "\nSuccess.";
break;
}
case SignInStatus.InternalError: {
Debug.Log("Internal error!");
if (descriptionText != null) descriptionText.text += "\nInternal Error.";
break;
}
case SignInStatus.Canceled: {
Debug.Log("Login cancelled!");
if (descriptionText != null) descriptionText.text += "\nLogin cancelled.";
break;
}
default: {
Debug.Log("GPGS sign-in failed!");
if (descriptionText != null) descriptionText.text += "\nSign-in failed.";
break;
}
}
}
public void PostToLeaderBoard(long score) {
Social.ReportScore(score, GPGSIds.leaderboard_leaderboard, null);
}
public void ShowGameLeaderBoard() {
if (ConnectedToGooglePlay) Social.ShowLeaderboardUI();
}
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