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Question by MattSawrey · Nov 11, 2015 at 08:05 PM · guieditoronsceneguihotcontrol

GUIUtility.hotControl = 0 does not deselect scene object

I'm using GUIUtility.hotControl in an OnSceneGUI() to detect mouse drags. I'm setting GUIUtility.hotControl to 0 when the mousebutton is lifted but the object that has been selected isn't being deselected.

How do I deselect the object in question after I've modified GUI.hotControl?

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Answer by MattSawrey · Nov 11, 2015 at 09:25 PM

Figured out that I can solve this by simply setting:

Selection.activeGameObject = null;

When the conditions i specify for deselection are met.

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