Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by kyleyoungblom · Apr 22, 2021 at 10:24 PM · handles

Handles.DrawSolidDisc not working

I'm trying to get handles, specifically Handles.DrawSolidDisc, to display in editor. They weren't showing with my custom script, so I grabbed this example from the docs to test, and it doesn't work either. I attach the script to a gameObject, but no handles are drawn in editor. Tested in 2020.2.0f1 and 2021.1.0f1. They were working on my custom script a few months ago; not sure what might have changed in the meantime. Any ideas?


Mono:

 using UnityEngine;
 
 [ExecuteInEditMode]
 public class DrawSolidDisc : MonoBehaviour
 {
     public float shieldArea = 5;
 }


Editor

 using UnityEngine;
 using UnityEditor;
 
 [CustomEditor( typeof( DrawSolidDisc ) )]
 public class DrawSolidDiscEditor : Editor
 {
     void OnSceneGUI( )
     {
         DrawSolidDisc t = target as DrawSolidDisc;
 
         Handles.color = Color.blue;
         Handles.Label( t.transform.position + Vector3.up * 2,
                              t.transform.position.ToString( ) + "\nShieldArea: " +
                              t.shieldArea.ToString( ) );
 
         Handles.BeginGUI( );
         GUILayout.BeginArea( new Rect( Screen.width - 100, Screen.height - 80, 90, 50 ) );
 
         if( GUILayout.Button( "Reset Area" ) )
             t.shieldArea = 5;
 
         GUILayout.EndArea( );
         Handles.EndGUI( );
 
         Handles.color = new Color( 1, 1, 1, 0.2f );
         Handles.DrawSolidDisc( t.transform.position, t.transform.up, t.shieldArea );
 
         Handles.color = Color.white;
         t.shieldArea = Handles.ScaleValueHandle( t.shieldArea,
                         t.transform.position + t.transform.forward * t.shieldArea,
                         t.transform.rotation, 1, Handles.ConeHandleCap, 1 );
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

157 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Handle the object at runtime in ARCamera view - Move,Resize,rotate. I want to easy handle and place the 3D models at runtime.. Help me 0 Answers

Creating 3D box collider-like gizmo? 1 Answer

Node Editor Select Handles.Bezier( )? 1 Answer

How do I create a custom handle to edit a box in the editor? 1 Answer

Manually unselect a handle in the editor from a script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges