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Turn off or hide varibles from inspector
Basically I have a deactivate object script, and I created a boolean to allow the user to fade out the object instead of just making it disappear. Along with him is the fadeOutSpeed float to determine how fast it goes away.
Is is possible to hide the float from the inspector when the boolean is off or am I just taking it too far?
Obviously changing the float while the boolean is off does nothing since it won't be fading and wouldn't matter at all, but for aesthetics sake, it would be a nice thing to do.
Is it possible?
10 seconds later: I just had an idea while writing this question, to check if the fadeoutspeed was 0, I can turn off the fading script, making the boolean unnecessary.
Thoughts?
No need to make things complicated; I like your idea of making 0 be the exception case. Especially so since you were probably going to have to anti-div0-zero-check it anyway(?)... The code will be simpler and easier to debug. You could even add an extra public method to the game object that "sets it to instantly disappear" (that is, sets the fadeoutspeed to 0) but it doesn't matter what it does if it's working correctly internally and the result is as was expected externally. Stick to simple...
Answer by Jesse Anders · Apr 10, 2011 at 05:22 AM
This can be done by writing a custom inspector for the component type (see 'Extending the Editor' in the docs for details).
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