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Question by Dainiusss · Feb 08, 2015 at 05:57 PM · animation2dspritepositionevent

Why animation events do not change sprite position?

Hi everyone!

I have a question- why using animation events for animation do not change sprite position? I made an animation only with an event (function). It rotates the sprites, but does not change their position (if i use this function in Update() function it does everyting- works correctly, but not then I put it in event). How can I make the events work correctly, because I need to use events, so that my programmably made animation will not work then other animations are on duty.

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Answer by team_eden · Feb 08, 2015 at 07:10 PM

Does this help?

     // Set this to the gameObject which contains the animation component    
     var objectWithAnimationComponent:GameObject;
     var desiredAnimation: String="AnimationName";
                  
     function Update()
     {    if(!objectWithAnimationComponent.animation.IsPlaying(desiredAnimation))    
         {    objectWithAnimationComponent.animation[desiredAnimation].speed=1.0;
             objectWithAnimationComponent.animation.CrossFade(desiredAnimation, 0.1); }
         else    // When your proper animation is playing
         {    /* Disable stuff that should not play when your animation is running here */    }}

Good luck

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avatar image Dainiusss · Feb 09, 2015 at 02:42 PM 0
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Thanks, but I have only attached animator to my gameobject, not animation component, so I can't access my animation. Is there another way? I've also tried to access it via GetComponent and then Animator.animation, but the same error happens.

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