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GameObject is inactive error only in build works fine in playmode
Hello guys, The game object I try to reference is not inactive at all and gets referenced in play mode without any problems. When I build my game the reference can't be set because the game object is inactive somehow which simply is not possible... There also can't be any initialization problem because the reference is set later in the scene. How is this possible? Why is Unity referencing different in the build game?
I have exactly the same issue... Did you figure out what was the problem?
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