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Question by user-4347 (google) · Sep 27, 2010 at 10:13 PM · gameobjectvariablesavevariables

How to save a gameObjects on a prefab and variables with a script?

I'm trying to save all data of a game(like when you save a game) but for this game you need to save a gameobject to a prefab using a script to do it. And the other thing is to save data of the variables. if some one can help me please.:)

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avatar image BinaryCaveman · Sep 28, 2010 at 12:16 AM 0
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Could you be more clear about your question? Are you asking how to save a GameObject as a prefab, or how to save a game's progress while the user is playing the game?

avatar image user-4347 (google) · Sep 28, 2010 at 02:44 AM 0
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yes, save a gameobject as a prefab

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Answer by Jaap Kreijkamp · Sep 28, 2010 at 02:07 AM

In the Unity runtime (so outside the editor) you can't dynamically generate new prefabs (you need UnityEditor classes for that). GameObjects and their script data are serialisable so you could serialise their state using a script that enumerates over all gameobjects in a scene. To help you started on serialising gameobjects take a look at:

http://www.unifycommunity.com/wiki/index.php?title=Save_and_Load_from_XML

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