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This question was closed Aug 14, 2013 at 05:45 PM by MountDoomTeam for the following reason:

The question is answered, right answer was accepted

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Question by MountDoomTeam · Aug 14, 2013 at 05:43 PM · shaderaccess

material.SetFloat not working

I want to vary variable within a shader, so i am using the material.SetFloat command, and no errors in debug console, but the variable in the shader is not changing, while the variable in the setfloat is changing... here is i screencapture:

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modscript.jpg (182.7 kB)
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Answer by MountDoomTeam · Aug 14, 2013 at 05:45 PM

have to use name of the variable in the shader, not the title of the variable in property.. doh! thanks.

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avatar image JonPQ · May 21, 2020 at 10:54 PM 2
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Note if anyone is having trouble with this in URP/HDRP the properties in ShaderGraph have a secondary name... so then using $$anonymous$$aterial.SetFloat(propertyName, value). its actually a different name you need to be using. Change your propName to match that, or change the name in shaderGraph to match the property name.

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