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Question by Husmanmusic · Apr 29, 2020 at 03:06 PM · uidamagedisplaystatsarmor

How to display Damage & Armor Stats in UI

Hi!

I want to display my armor and damage in my UI, however, I can't seem to wrap my head around how I should go about this. I managed to display my health by using this line:

inventoryHealth.text = currentHealth.ToString() + "/" + maxHealth.ToString();

However, I can't seem to do this with my damage and armor because they are Stat values.

Here's how I set up my health armor and damage:

public int maxHealth = 100; public int currentHealth { get; protected set; }

 public Stat damage;
 public Stat armor;

the damage and armor are derived from another script which is the following:

using System.Collections; using System.Collections.Generic; using UnityEngine;

[System.Serializable] public class Stat {

 public int baseValue;

 private List<int> modifiers = new List<int>();

 public int GetValue()
 {
     int finalValue = baseValue;
     modifiers.ForEach(x => finalValue += x);
     return finalValue;
 }

 public void AddModifier (int modifier)
 {
     if (modifier != 0)
         modifiers.Add(modifier);
 }

 public void RemoveModifier (int modifier)
 {
     if (modifier != 0)
         modifiers.Remove(modifier);
 }

}

I hope anyone can help me.

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Answer by WoppelPoppel · Apr 29, 2020 at 08:23 PM

The problem with using the ".ToString()" function on a "Stat" object is that it does not know what to return. Should it return a string of "baseValue"? Or the "modifiers"?

I would choose one of these two options:

The lazy approach:

inventoryArmor.text = armor.GetValue().ToString()

Doing it properly

Add a "ToString" function to the "Stat"-class

public String ToString() { return GetValue().ToString() }

This lets you do:

inventoryArmor.text = armor.ToString()

(you may need to use the "override" keyword, ie "public override String ToString()")

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