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Question by legowill6 · Aug 18, 2017 at 11:56 AM · uitextvariableintupdate function

Displaying variable on UI text every frame (JS)

Hi all,

I simply want to have a counter for a variable which increases each frame.

I can't figure out why this code won't work: (JS)

  var oofcounter : UnityEngine.UI.Text;
  
  function Update () {
  oofcounter.text = "OOFs: " + oofs.ToString();
  }

"oofs" is the variable that changes every frame.

"oofcounter" is the name of the UI text as a game object.

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Answer by Bip901 · Aug 18, 2017 at 01:17 PM

You didn't really tell us what you mean by "won't work"... [Do you get an error? Is the text not changing? Is the text not showing up?] but here are some possible fixes:

Make sure you have this line in the top of your code:

 import UnityEngine.UI;

You also don't need to write UnityEngine.UI.Text, just use the type "Text":

 var oofcounter : Text;

Don't forget to drag the GameObject "oofcounter" into the slot of the variable "oofcounter" in the inspector, as well. You have to reference it.

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avatar image legowill6 · Aug 18, 2017 at 02:45 PM 0
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Thank you for the help, works like a dream. Sorry for not explaining clearly, what I meant was that the text wasn't even appearing, don't worry though it's working great now. Thanks again, I appreciate it.

avatar image Bip901 · Aug 19, 2017 at 08:05 AM 0
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@legowill6 Happy to help :)

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