Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Recino · Jun 04, 2013 at 07:52 AM · c#variablereferencenewbie

C# How do I reference a variable from one script in another script

Okay, so I'm a total C# newbie. I'm trying to make a script that checks to see if multiple torches are burning, if they are then the door can open. So here is my code so far:

 public class TorchType : MonoBehaviour {
     public bool flameOn = false;
     public string torchType = "A";
     private void OpenThatDoor(){
         if (flameOn == true)
             GameObject.FindGameObjectsWithTag("Door");
             if (torchType == doorType)        
             doorCount++;
     }

then the next part is

 public class DoorType : MonoBehaviour {
     public string doorType = "A";
     public int doorCount = 0;
     public int torchMax = 3;
 
     void Update () {
         if (doorCount == torchMax)
             //move door up
             
             ;

okay so I'm trying to make it so that door count and the string doorType can be accessed in the first script.

How do I do this? Help! Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by syclamoth · Jun 04, 2013 at 08:01 AM

Instead of using strings to tag the 'torchType' and the 'doorType', why don't you directly link the torches to each door?

So, in your 'DoorType' script, add a variable that looks like this:

 public TorchType[] torches;

This will give you a dropdown list in the inspector, that you can drag individual torches on to.

Then, in your door script's Update function, do this:

 bool shouldOpen = true; // This will be the final value that we check
                         // Innocent until proven guilty!
 foreach(TorchType torch in torches) { // This executes the block of code once
                                       // 'for each' torch in the array 'torches'
     // the object 'torch' refers to the current torch that we are operating on

     shouldOpen = shouldOpen && torch.flameOn; // shouldOpen will become 'false'
                                               // if a torch is off
 }
 if(shouldOpen) {
     // Open the door!
 }

Then on your individual TorchType objects, you can determine whether a torch is on or off however you choose.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Ashkan_gc · Jun 04, 2013 at 08:45 AM

you can just have a variable of torches in your door script and set them in editor and at runtime check them like this public TorchType torches;

 public bool IsOpenable
 {
 get
 {
 //Check all torches to see if they are flaming or not.
 foreach(var torch in torches)
 {
 //If a torch is turned off so door can not be opened
 if(!torch.flamOn)
 return false;
 }
 //If all torches were on so we can return true and allow being opened.
 return true;
 }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Pointer or Copied Value? 1 Answer

Can someone list every possible basic variable? 3 Answers

use string to search in script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges