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Question by percentcer · Feb 15, 2015 at 07:27 AM · shadersgraphicslinerenderer

Best way to achieve a vector graphics effect?

I'm trying to get something that looks a bit like Vib Ribbon or Tempest (or Geom Wars/Battlezone/Asteroids, etc)

My first thought was to use a Line Renderer, but I couldn't figure out how to import a list of vertices. Can I sketch out a curve in Maya and script up a line renderer to read that? I also considered importing a cube extruded along a curve but then I lose the simplicity of working with line segments.

I'm new to this, if there's a method I've overlooked I'd love to hear about it. Thanks!

Vib Ribbon:

Vib Ribbon screenshot

Tempest:

Tempest screen shot

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Answer by tanoshimi · Feb 15, 2015 at 07:27 AM

http://u3d.as/content/starscene-software/vectrosity/1s7

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Answer by Jaroslav-Stehlik · Jul 14, 2015 at 06:55 PM

SVG Importer | Vector Graphics Plugin for Unity

alt text

Unity 4.6.0 Compatible, fully cross-platform.

Easily drag and drop your SVG files directly in your scene. SVG importer fully mimics Unity native sprites so your team doesn't have to learn anything new. Extremely fast and simple workflow for rapid level design. Resolution independent graphics ready for retina displays and full support of the new Unity UI system.

SVG importer automatically converts SVG files into highly optimised meshes and does fully supports both linear and radial gradients.

Features

  • UI rendering

  • Opaque rendering

  • Transparent rendering

  • Manual level of detail

  • Depth compression

  • Custom pivot point

  • Drag & Drop

  • Recolor artwork

  • Automatic Colliders

  • Full demo project

SVG Importer fully Supports

  • Simple shapes

  • Complex shapes

  • Holes

  • Linear Gradients

  • Radial Gradients

  • Strokes

HTML 5 realtime demo

Asset Store download

Website

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